I believe that it’s time for another look into the past, the remote past. The last of 2002, when violence in video games was something some people cared about instead of the usual scapegoat for politicians that wanted to prevent talking about actual social issues. It was then too. However, the scapegoat strategy appears to have worked much better when the Grand Theft Auto series transitioned from 2D into 3D.
Years back, I wrote a post about my time with the old GTA games in the 90s. I will still stand by GTA and GTA2 as being fairly interesting at that time. However, the show profited hugely from this jump into 3D. The 2001 name Grand Theft Auto III has been an impressive match, giving the player a whole city with thickness to run about and lead to chaos, but it is nevertheless the follow-up Vice City that I will never forget finest.
Oh yeah, to spoilers, but I do not know if anybody cares in this circumstance.
I recently got a different digital copy of Vice City on Steam since my older CD copy might also be about the Moon for all I know; I lost track of it long ago. And enjoying it was a very nostalgic experience. This was partly due to the time, and I played Vice City, shooting some strain out about the poor residents of this city whilst studying for examinations and writing those damn IB newspapers. If you are an IB student also, you will know why playing this sport was nearly necessary for me at the time.
But enough of my whining yet again. What is Vice City about? If you haven’t played with it, there is not much to understand about the storyline and characters: a fundamental gangster narrative. The protagonist Tommy Vercetti, a cop man from Liberty City (aka New York, and the placing of GTA III), took the fall for his boss, Sonny Forelli; after serving a few years in prison is back out. However, Forelli doesn’t need him around Liberty City, so that he sends him down to Vice City (aka Miami) to begin some company for the household there. Vercetti belongs into Vice City but loses the money he had been granted to cover a drug deal following it is ambushed by armed men, and Forelli is sadly not the forgiving kind. So it is on Vercetti to figure out that fucked up the bargain and receive Forelli’s money back.
Naturally, that is not quite how things proceed. Rather than finding the money back for Forelli, Vercetti ends up putting it back and keeping it to himself because, by the time he has gotten to this point, he has built up his criminal empire in Vice City, and frankly fuck that man anyway. In the construction of that empire upward, Vercetti makes friends with many brilliant characters, including the neurotic, coked-up attorney Ken Rosenberg, best friend forever Lance Vance, along with the hotheaded neighbourhood mob boss Ricardo Diaz.
A number of them and other characters you meet will probably provide you with missions to finish in exchange for money and storyline development. Said missions might entail intimidating people after people, hauling people, hauling illegal items, chasing people down in a stolen car, or just plain killing people who have any variety of weapons you can purchase or find lying about town. Friends and family may also sometimes join to assist you to cause difficulty (though how useful they’re in a gunfight is suspicious, since more often than not, you will wind up having to babysit their dumb asses and be confident they are not taken full of holes) Obviously; you always need to keep attentive, both for rival gang members and also for the authorities, who do not like it very much when they see you committing murder and theft directly in front of them.
I can get more in the narrative, but that is the gist of this run missions, develop your standing with your connections and create more connections that provide you more missions, use your own money to get properties and finally, businesses that make you more money, run missions for all those companies to boost your standing, and destroy that asshole Sonny Forelli when he finally comes searching for you. Before that, nevertheless, you kill Ricardo Diaz when you find he’s switched on you and Lance. And at a fantastic illustration of”possession is 9/10ths of the law”, when you do this, you somehow take possession of his enormous mansion and arsenal. You most likely don’t require a lawyer to inform you that it does not function in actual life. Perhaps Ken Rosenberg pulled some trickery in the Vice City probate court offscreen. It does not matter, however: the most important thing is that you are at the top of Vice City’s criminal underworld in the end.
One obvious question about Vice City is how well it holds up because it is currently 18 years old. Vice City is not as large or nice-looking as GTA V, but there is enough to perform both with the narrative and side missions which you could still spend hours on it. The match starts with just half the city available; the remainder closed off as a result of an incoming hurricane till you pass an early assignment (Phnom Penh’86, the one in which you sail the helicopter and take men while dangling from the side), But even at the first phase of Vice City there are lots to mess up with: the typical cab, authorities vigilante, and medical transportation missions, an irritating pizza delivery assignment you need to do while driving a shitty moped, also strikes to execute on people who likely do not deserve what you wind up committing them.
The narrative missions are also essentially fun, though obviously, the programmers needed to incorporate a couple of bullshit gimmicky ones, which may make you tear out your hair while attempting to finish them. Like the one at which you need to dodge the Haitian automobile falling coffins with bombs in them. Or the road race using a bastard I vow is utilizing cheats, or perhaps I am just wrong in the races.
But that is where my favourite element of Grand Theft Auto comes from. Like other games in the series, Vice City is friendly with you placing the story missions aside for some time to take side missions to earn more money, or even to attempt sticking up a couple of stores to find out just how much money you may get away without being detained. Suppose you feel particularly pissy when you load Vice City. In that case, you may also go on a rampage in the streets, beating people up for the money that they fall and obtaining a growing desired rating represented by both celebrities at the upper of the display. Among the most fun elements of almost any GTA is analyzing your skill in evading a more extreme police chase, which becomes particularly challenging when the SWAT trucks start showing up in four starts. The cheat codes can also be excellent fun to make more chaos: in case you are playing the PC version, I suggest mixing FIGHTFIGHTFIGHT and OURGODGIVENRIGHTTOBEARARMS. And perhaps NOBODYLIKESME as well if you feel like trying to fight all those armed pedestrians yourself.
There’s a great deal of work and attention to detail from Vice City. A good deal of this attention goes into creating the city to feel like a genuine lived-in place rather than many roads and building-looking objects you could encounter with your vehicle. You’ve got to bargain with different motorists and pedestrians, who’ll constantly get in your way when attempting to conduct your missions. You will likely end up driving on the sidewalk and operating within a couple of people more than you would like. It is their fault for being barriers to prevent when I am driving my cab missions or fleeing from authorities. One funny consequence of getting so many people drifting and flying around is that you will hear a great deal of the same voice clips coming from nameless pedestrian #3845; it also adds to the allure of it, like in Skyrim and those guards that got shot in the knee however that went.
The voice acting for the central match characters can also be excellent, given by serious and big-name actors such as Ray Liotta, Luis Guzman, Burt Reynolds, and Dennis Hopper. The voices fit exceptionally well since many of these men listened in mob/crime dramas earlier, especially Liotta in Goodfellas. Talking of mob dramas, there are also many references to Scarface, together with a considerable reference to the lesser-known Al Pacino gangster film Carlito’s Way: the whole nature of Ken Rosenberg is pulled straight from the film according to Sean Penn’s performance as Pacino’s mob lawyer. And Guzman was in Carlito’s manner also. Hell, if you like mob movies in any way, you have to play Vice City for those who have not already.
The radio is fun to hear — each channel features fake advertisements and satirical discussion shows of this sort released in GTA III. I recall the extensive brand new 80s soundtrack featured from the radio channels getting a great deal of praise. I am not a massive fan of this, though there are a few excellent tunes there (by way of instance, “Billie Jean” is the first song you hear on the radio when you enter the first available vehicle in the game). The 80s is not my favourite decade for songs, although perhaps it was a fantastic nostalgic trip for people that grew up afterwards. Perhaps it’s a Stranger Things sort of thing where I do not give a shit about the 80s references and topics so much. I was not in nursery school when this decade finished, so what would I care about? Then again, I do not care about 90s throwbacks that far and that I did grow up during that decade, so perhaps it does not matter.
So that I’d say, based on my time together with Vice City lately, it ultimately holds up. San Andreas, IV, and V constructed up the series rather a good deal, but Vice City still stands like a superb match by itself. It is pretty inexpensive, too, so if you don’t mind how old it seems, I think it’s well worth checking out. I don’t think I’d have gotten passing scores in my IB examinations without being able to port here in alternative world Miami so far. Therefore I will be thankful to the game indefinitely for this, at least.